SUPERHOT was founded in 2014 in Lodz by a team of underdogs with lots of videogamish and non-videogamish experience. Following a viral success of a 7-Day FPS Game Jam prototype of SUPERHOT, the team hovered up a fair amount of tasty tasty funding from a super successful Kickstarter campaign in May 2014. A little bit of additional bizdev maneuvering later, the available budget more than doubled and allowed the team to survive through almost two years of intensive crunch and trailblazing with a game mechanic that no one executed quite at this scale before.
This soul breaking marathon of a project culminated in the release of SUPERHOTfor Steam in February 2016. The game immediately became a global best-seller, showered the team with industry awards, critical acclaim, and unconditional love of the amazingly positive community that gathered around SUPERHOT.
We were totally weirded out by this, so we went back to our comfy creative process and started building new stuff. SUPERHOT VR came out in December 2016 and became the world-wide #1 best-selling VR game on PC. In 2017 both SUPERHOT titles saw themselves launch on new platforms and in new markets, leaving the core creative team hard at work on SUPERHOT: Mind Control Delete - the full-game size standalone expansion that's designed to be a rogue-like twist on the original SUPERHOT.